Background

●Dinosaurs survived extinction by hiding in volcanoes
●They’ve been providing knowledge and technology to humans on purpose
●Worked with governments and elites to take over the world by guaranteeing them they still get to keep their status
●Countries cease to exist
●Replaced by volcanoes surrounded by abandoned cities

Mechanics

●The concept is mainly about choices and consequences
●TRPG Gameplay
●Three-act structure
●Chance of success is affected by certain external factors
    ○Items
    ○Person
    ○Environment
●Options with chances normally come with nice rewards or terrible punishments depending on successful or not
●Dead Ends

Detailed Design

●3 teammates with corresponding functions
●3 kinds of item that fits with each of them:
    ○Ammo kit
    ○Tools kit
    ○Gear box
●Functional items like electronic components
The person is alive + the corresponding item = consume the item to achieve 100% success
The person is alive = roll dice to validate (might affect by environment)
Neither person nor item exists, the option is unavailable/extremely low chance
●Options that rely solely on chance

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